시작하기 전에
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- 화면 왼쪽 상단에서 실습 시작을 클릭하여 시작합니다.
In this exercise, you follow the process used on the User Profile journey to develop Service Level Indicators (SLIs) and Service Level Objectives (SLOs) for the Buy In-Game Currency journey.
In this lab, you learn how to perform the following tasks:
If you are attending an in-person, instructor-led event, please take a moment to form into teams of approximately 4 people. If you are attending virtually, please do the exercise on your own.
Buy In-Game Currency user journey.Buy In-Game Currency
Our most important user journey is the one that generates all our revenue: users buying in-game currency via in-app purchases. Requests to the Play Store are only visible from the client. We see between 0.1 and 1 completed purchase every second; this spikes to 10 purchases per second after the release of a new area as players try to meet its requirements.
Remember the SLI equation:
Have someone on your team create a copy of the following file and share it with the rest of the team: SLO Worksheet.
As a team, use the worksheet and plan at least one SLI/SLO. Feel free to do more if you have the time. Be prepared to present your ideas to the class.
You successfully planned SLIs and SLOs.
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한 번에 실습 1개만 가능
모든 기존 실습을 종료하고 이 실습을 시작할지 확인하세요.